About the Game
What do the ☆★ marks represent?
For adventurers, these marks represent their rank, determined by the total of their base stats (VIT, STR, MAG, DEX, AGL) before any magical effects are added. ☆ represents 1, ★ represents 2, and ★☆ represents rank 3.
For equipment, these marks indicate the item rank of the base item, with all ranks expressed as ☆ + a number. Generally, 1 ☆ represents level 10, so a weapon with ☆3 is equivalent to quest level 20 (☆1 is 10, ☆2 is 20, ☆3 is 30…).
What do the adventurer’s race and faith represent?
Race and faith currently affect the base stats during character creation and provide fixed bonuses such as increased HP or MP for race bonuses, and damage increases or damage reduction for faith bonuses. They do not affect attack damage, defense, or item drop rates after battles.
Please explain the relationship between base stats and parameters such as attack and defense.
For example, STR affects physical attack power, but the physical attack power displayed in the adventurer detail screen already includes the impact of STR. During battles, STR does not further increase damage beyond the displayed physical attack power.
For instance, if aiming solely for physical attack power, a weapon with +attack power may result in higher physical attack power than a weapon with +STR, leading to greater damage. However, since base stats influence multiple parameters (e.g., STR also affects physical defense), it’s best to consider the overall impact by testing different equipment.
However, a new element called damage increase has been added in this game. Check the adventurer detail screen under the additional effects list to see if the adventurer has a damage increase effect.
Damage increase literally means that after subtracting the opponent’s defense and determining the damage value, the damage is further increased by a certain parameter. Here’s an example:
For example, if your attack power is 100 and the opponent’s defense is 30 (the actual calculation is more complex), the resulting damage value is 70. With a 20% damage increase effect, the final damage would be 70*1.2=84.
If instead of damage increase, there is a 20% attack power increase, your attack power becomes 100*1.2=120, resulting in a damage value of 90, making the attack power increase more effective than the damage increase.
However, if you already have a 100% attack power increase, your attack power is 100*2=200, making the base damage 170. With a 20% damage increase, it becomes 204. If you add another 20% attack power increase to the already existing 100%, it only increases the attack power to 220, making the damage 190. In this case, the damage increase is more effective.
Please refer to the section on adventurer parameters.
Please refer to the section about adventurers.
What is the difference between missions and quests?
In this game, quests (regional explorations) and missions (request missions and story missions) are displayed in a single list.
Quests
Quests refer to regional explorations scattered across the map. Clearing one level of a region unlocks the next level. A location usually contains multiple regions, and completing all regions in one location unlocks the next location, progressing the game.
For example, the story begins in a location called Skog Village. Skog Village has three regions: “Lv1 Outskirts,” “Lv2 West,” and “Lv3 East.” Initially, only “Lv1 Outskirts” is unlocked. Clearing it unlocks “Lv2 West,” and clearing up to “Lv3 East” unlocks the next location, “Great Forest Edge.”
Missions
Missions are further divided into request missions and story missions. Story missions are the main storyline missions of the game and appear every five quest levels, shown with a blue background in the quest list. They must be cleared to unlock the next quest (region).
Request missions are separate random missions, shown with a green background in the quest list. Unlike story missions, they do not need to be cleared to unlock quests. Completing request missions yields rewards like gold, items, and materials. Some request missions are part of a series, unlocking subsequent missions upon completion, often with greater rewards and occasionally Dragonite.
I cleared Chapter 1 but can’t find the next quest.
This game switches exploration maps by chapter. Chapter 1 is set in the “Central” of the world map, and Chapter 2 moves to the “Northeastern.”
You can change the map using the area movement option in the quest menu. After clearing Chapter 1, a region movement button should appear. Move to the Northeastern Region for the next quest.
You can also check the world map in the guild menu.
How do I recruit more companions?
You can recruit companions through three methods:
- By completing quests and missions, adventurers may appear and join you based on the quest level.
- Hire at the pub in the Market menu. Their weapon skills start at 0, and hiring requires gold.
- Invest in the Market to raise its level, allowing you to create adventurers at the Mage Association using Dragonite. These adventurers start with 0 weapon skills, but you can set their race, faith, and initial parameters.
The number of companions you can recruit is limited by the Market level, starting with a maximum of three companions at the beginning.
Are adventurers with party effects rare?
For party effects, see the section on adventurers.
Adventurers with party effects are rare early on. In the mid-game, you can pay Dragonite at the Mage Association to randomly assign party effects to any adventurer. Since the effects are random, adventurers with useful party effects remain rare.
What are Market level and investment?
In the Market menu, the Market level is displayed at the top of the dialog. Functions such as the weapon shop and pub are available, but fewer functions are selectable at lower levels. The Bargain Shop, Forge, and Mage Association become available as the Market level increases. Within the Forge and Mage Association, more functions are unlocked with higher Market levels.
Additionally, the item rank in the weapon shop, Bargain Shop, and Forge is tied to the Market level rather than game progress. Thus, advancing in quests won’t change the shop lineup without raising the Market level. The number of companions you can recruit also increases with the Market level.
How can I change the equipment or job of dispatched party members?
Dispatched party members cannot have their equipment, jobs, or contracts changed. You can recall the party from the dispatch screen in the Guild menu, but note that you will not receive any rewards regardless of the elapsed time if you do so.
For more on dispatching parties, see the section on parties.
About Battles
I can’t win battles.
Basically, you need to strengthen your adventurers by leveling them up, acquiring new skills, and upgrading their equipment to better items.
However, there are some unique tips specific to this game. Please refer to the party strengthening section in the party guide.
Tell me about the auto mode.
In this game, you can only control one character during battles, and the other adventurers (sub-characters) always participate in combat in auto mode. The party leader becomes the controlled character, so if you want to change the controlled character, switch the party leader in the member details screen. Also, by tapping the icon of the controlled character, it will switch to auto mode, and the battle will proceed fully automatically.
For more about auto AI, refer to the adventurers guide.
Tell me about attributes.
In this game, attacks have attributes.
Attributes are divided into physical types like slashing, striking, thrusting, and shooting, and magical types like fire, ice, thunder, and wind. They affect damage through weak point attacks and attribute enhancement effects. Additionally, the four magical attributes of fire, ice, thunder, and wind can be imbued onto weapons.
Weak Point Attacks
In this game, each enemy has a weak point, and attacking with the weak point attribute increases damage by 20% to 50% (further increased with passive skills).
Attacks that hit weak points will display damage numbers in a slightly reddish color instead of the usual yellowish color.
Additionally, there are enemies without weak points and some that have resistances.
Attribute Enhancement Effects
When arm equipment has the magical effect of “Attribute Boost,” it increases damage when attacking with that attribute.
Additionally, the “Attribute Boost” effect also increases defense when an attribute weapon is equipped.
For example, if an arm equipment has the effect “Flame Boost Damage UP +30%, Defense UP +20%”, it increases damage by 30% during flame attacks and increases defense by 20% when an attribute weapon is equipped.
Attribute Weapons
Attribute weapons are further divided into natural attribute weapons and weapons with magical follow-up effects.
Natural attribute weapons have modifiers like “Flame-” or “Ice-” and cannot be removed. These weapons can exploit enemy weak points with their inherent magical attributes in addition to their physical attributes. They also meet the requirement for the defense enhancement effect of “Attribute Boost” on arm equipment.
Weapons with effects like “EX Attack Fire” or “EX Attack Ice” can similarly exploit weak points with their magical attributes and meet the requirement for the defense enhancement effect of “Attribute Boost” on arm equipment.
The difference between them is that natural attribute weapons, like “Flame-” or “Ice-,” do not require Arcanestone to have magical attributes, whereas weapons with effects like “EX Attack Fire” or “EX Attack Ice” require one Arcanestone and provide an additional follow-up attack with the magical attribute.
Is Wait Mode gone?
In this game, combat has become more interactive, allowing players to “Parry” or “Evade” by observing enemy actions, so Wait Mode has been removed. However, you can slow down the overall battle speed to 75% in the settings menu. If you find it difficult to manage the speed, please try this option.
About Items
What is a magic slot?
This term, introduced in this installment, refers to the slots for magical effects that can be added to items, a feature also present in previous installments.
For example, an item like “Short Sword Slot 3,3,1” can have two magical effects up to level 3 and one magical effect up to level 1.
Some items may have only two slots initially, meaning they can only hold two magical effects.
These slots can be enhanced at the Forge by increasing the Merchant level, allowing the addition of a third slot or strengthening existing slots.
What is the difference between Enhancement and Rare Items?
Item Enhancement
Investing in the Market and increasing the Merchant level unlocks item enhancement at the Forge.
Item enhancement uses materials to improve the base stats of an item, making it an essential method of strengthening items in this game. Enhanced items are indicated by “+1” and so on, which roughly corresponds to the item rank denoted by stars. For example, a “☆3 Scimitar” and a “☆1 Short Sword+2” are of equivalent performance. Item enhancement can continue as long as materials are available, but all items are subject to a universal maximum rank limit. Thus, early-game items like the Short Sword can be upgraded to match the performance of late-game weapons if enhanced to the maximum rank.
Rare Items
In this game, there are occasionally items with one of the following five rarity levels added to the standard base items:
[Fine] < [Superior] < [Elite] < [Heroic] < [Legendary]
These correspond to star ranks from 1 to 5. However, rare items like [Legendary] have better performance than enhanced items at +5.
Rare items can be sold for Dragonite and further enhanced like regular items.
Weapon Weight and Weight Ratio
This is an important new feature introduced in this game.
All items have a weight value. On the other hand, adventurers have a maximum carrying capacity based on their VIT and STR values. Exceeding this capacity greatly restricts combat speed. The weight of armor affects speed limits and MP recovery performance, while weapon weight additionally influences attack speed (swing speed).
For example, a weapon with a weight of 8 and another with a weight of 16 will have double the difference in attack speed and stamina consumption. Thus, a weapon with a weight of 8 can attack twice in the time it takes a weapon with a weight of 16 to attack once. The weight ratio (referred to as Phys Weight Ratio for physical attacks and Magic Weight Ratio for magical attacks) represents the balance between weight and attack power. This game adjusts attack power with this ratio in mind, ensuring that weapons of the same rank have roughly the same weight ratio.
However, a higher weight ratio does not always result in higher damage.
For example, if the enemy’s defense is 30, a weapon with an attack power of 50 and a weight ratio of 100, which can attack twice, will deal only 20*2=40 damage. In contrast, a weapon with an attack power of 90 and a weight ratio of 90, which can attack once, will deal 60 damage. Thus, when the difference is slight, weapons with higher base attack power usually deal more damage. However, techniques with effects like poison or sleep benefit from the multiple chances of application, favoring lighter weapons.
Sometimes I can and cannot embed the same type of Arcanestone magical effect.
Certain magical effects such as Attack UP, Defense UP, and MHP UP can only be embedded in specific item types depending on their grade. For example, for VIT UP, grades I to III can be embedded in all item types, but grade IV and above can only be embedded in armor, shields, and accessories, and not in weapons.
About the UI
Dialogues or Persona lines are cut off.
We apologize for the inconvenience.
This issue is caused by various factors including device resolution, device settings, and OS versions, which can affect the height calculation, making it difficult to address universally.
As a workaround, you can adjust the dialogue size, Persona line count, and Persona text size in the settings menu. Please try adjusting these settings to find a size that displays correctly on your device.